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	<title>Comments on: The RIA Triumvirate at SXSW 2009</title>
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	<link>http://www.redmonk.com/cote/2009/03/17/the-ria-triumvirate-at-sxsw-2009/</link>
	<description>One foot in the muck, the other in utopia</description>
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		<title>By: People Over Process &#187; Mando Escamilla - Profiles in Courage - RedMonk Radio 056</title>
		<link>http://www.redmonk.com/cote/2009/03/17/the-ria-triumvirate-at-sxsw-2009/comment-page-1/#comment-308590</link>
		<dc:creator>People Over Process &#187; Mando Escamilla - Profiles in Courage - RedMonk Radio 056</dc:creator>
		<pubDate>Thu, 26 Mar 2009 16:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.redmonk.com/cote/2009/03/17/the-ria-triumvirate-at-sxsw-2009/#comment-308590</guid>
		<description>[...] He&#8217;s still reluctant to move from web applications, but he&#8217;s starting to creek open the door a bit on the possibility. Still, he likes that Spaz is all HTML, CSS, and JavaScript, but on the desktop. (See more commentary on this in a recent post of mine about RIA&#8217;s at SXSW). [...]</description>
		<content:encoded><![CDATA[<p>[...] He&#8217;s still reluctant to move from web applications, but he&#8217;s starting to creek open the door a bit on the possibility. Still, he likes that Spaz is all HTML, CSS, and JavaScript, but on the desktop. (See more commentary on this in a recent post of mine about RIA&#8217;s at SXSW). [...]</p>
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		<title>By: John Dowdell</title>
		<link>http://www.redmonk.com/cote/2009/03/17/the-ria-triumvirate-at-sxsw-2009/comment-page-1/#comment-306151</link>
		<dc:creator>John Dowdell</dc:creator>
		<pubDate>Wed, 18 Mar 2009 12:39:38 +0000</pubDate>
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		<description>&lt;em&gt;&quot;The Java VM and language created untold billions in revenue for IBM, Oracle, SAP, and countless other companies. It was, at one point, the only game in town.&quot;&lt;/em&gt; 
 
Shockwave arrived same timeframe as Java-in-browser, and had more consumer popularity, much more developer creativity. (Java did have more calculation performance at the time.) 
 
&lt;em&gt;&quot;Why do you think Adobe is so reluctant to open source the Flash Player?&quot;&lt;/em&gt; 
 
Term &quot;open source&quot; varies with the speaker... could mean publishing code, could mean sharing governance, could mean other things. But Adobe pays millions to equip the world&#039;s desktops with modern video codecs, and we do not have permission to give that away to other developers. Rephrased, runtimes with modern video support use pricey third-party content, and so is hard to be hackable at the hobbyist level. That absolute goal cannot be attained. But many parts of the Player and its protocols have been openly published, and it certainly uses &quot;open&quot; protocols if they work well enough.  
 
&lt;em&gt;&quot;There&#8217;s a whole generation of developers who treat &#8220;open source&#8221; like the phrase &#8220;democracy&#8221;: it&#8217;s so grand that it means everything and nothing, but it&#8217;s a sticker you want on your laptop.&quot;&lt;/em&gt; 
 
Agreed, thanks. :) 
 
(Does James know of &lt;a href=&quot;http://blogs.adobe.com/OOBE/&quot; rel=&quot;nofollow&quot;&gt;http://blogs.adobe.com/OOBE/&lt;/a&gt; ?) 
 
tx, jd/adobe </description>
		<content:encoded><![CDATA[<p><em>&quot;The Java VM and language created untold billions in revenue for IBM, Oracle, SAP, and countless other companies. It was, at one point, the only game in town.&quot;</em></p>
<p>Shockwave arrived same timeframe as Java-in-browser, and had more consumer popularity, much more developer creativity. (Java did have more calculation performance at the time.)</p>
<p><em>&quot;Why do you think Adobe is so reluctant to open source the Flash Player?&quot;</em></p>
<p>Term &quot;open source&quot; varies with the speaker&#8230; could mean publishing code, could mean sharing governance, could mean other things. But Adobe pays millions to equip the world&#039;s desktops with modern video codecs, and we do not have permission to give that away to other developers. Rephrased, runtimes with modern video support use pricey third-party content, and so is hard to be hackable at the hobbyist level. That absolute goal cannot be attained. But many parts of the Player and its protocols have been openly published, and it certainly uses &quot;open&quot; protocols if they work well enough. </p>
<p><em>&quot;There&rsquo;s a whole generation of developers who treat &ldquo;open source&rdquo; like the phrase &ldquo;democracy&rdquo;: it&rsquo;s so grand that it means everything and nothing, but it&rsquo;s a sticker you want on your laptop.&quot;</em></p>
<p>Agreed, thanks. :)</p>
<p>(Does James know of <a href="http://blogs.adobe.com/OOBE/" rel="nofollow">http://blogs.adobe.com/OOBE/</a> ?)</p>
<p>tx, jd/adobe </p>
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